Archive for September, 2011

First Lesson in Creating Profitable iPhone Apps

Monday, September 26th, 2011

The very first lesson I have learned about making profitable iPhone Apps is that the most effective monetization strategy is to have a free app with in app purchases.  I have very little problem spending $0.99 for a game on the App Store, but I have found that there are many people out there that [...]

iPhone App Backend In Development

Saturday, September 24th, 2011

After getting UFO Invader published there were a couple of things that became obvious points of improvement from a marketing perspective. Web sites have the advantage that you can count on having internet access when visiting a website so it’s easy to tie things in dynamically all over the  place.  Things such as Adsense ads [...]

Transitioning business to iPhone Apps

Friday, September 16th, 2011

Over the last few months and with the experience of having my first published iOS application available in the iTunes App Store I have made the decision to focus entirely on the iPhone market place for my future business endeavors. the iPhone and the ecosystem that they have built is quite simply amazing right now [...]

Why I Don’t Do Test Driven Development (Well)

Tuesday, September 6th, 2011

Test driven development has become the status quo for any hot start-up.  It has become part of University Computer Science curriculum and become a fairly significant movement (religion) among Software Developers. However, in my various jobs, and through several personal projects I have found that unit testing is often more trouble than it’s worth. What brought [...]