Archive for December, 2011

Creating A Custom Ad Server

Wednesday, December 28th, 2011

Over the holidays I somehow found the time to code up an advertisement server for use with my mobile Apps.  The reason for writing a custom solution for this is that I wanted to use non-standard image sizes which I can then pull into the apps and games in unique ways so that they don’t [...]

Dealing with iOS App Rejections

Wednesday, December 14th, 2011

Over the past few months I have released a number of apps to the Apple iTunes Store.  It’s been interesting to go though the submitting process so often and YES I have had some apps be rejected. In most cases rejections are legitimate omissions on my part.  Missing a support link, not setting up game center correctly [...]

Updating iPhone Apps Without Submitting Again

Tuesday, December 13th, 2011

Having developed a few iPhone/iPad apps now there has been a few things that have tripped me up and created more work than necessary. One of those is that small bugs in the program such as a bad link, misspelled words or game play tweaks like speeds and frequencies that you want to change after [...]

Always be Shipping

Thursday, December 1st, 2011

The last few months have been absolutely mad and it all comes down to one difficult change that I have made to the way I do things. Always be Shipping is a mantra I have started to follow.  It means that I’m focused on finishing things and putting them into the market as quickly as [...]